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Warrior Warriors can now use Taunt to apply Pierce stacks equal to the Taunt Level to themselves when a world boss is nearby Increased Whirlwind damage.

Archer Volley is now blocked by terrain and obstacles Lowered Volley damage. General Gloomfury will now attack all nearby Warriors with an active Pierce debuff for equal melee damage, allowing all Warriors to perform on mitigation Gloomfury's Runedisk abilities now deal true damage cannot be blocked or reduced by defense, does not trigger mitigation performance Reduced Gloomfury's Runedisk debuff damage to deal roughly as much true damage as a player with defense would have received before While the current Obelisk is being stalled capturable but contested the War Conjurer's summoning interval is prolonged by 10 seconds Added several new Obelisk spawns Obelisks can no longer be stalled by players hiding below them such as under bridges Obelisks can no longer be stalled by players below level 40 Players fighting for Obelisks will now receive bot support when one faction captured several Obelisks in a row Terrain now properly blocks ranged line of sight LOS for targeted spells Reduced Purum dropdates.

Bugfixes Fixed a bug causing Gloomfury to reset when a warrior used Taunt and died in the same server tick. Warrior New skill: Whirlwind - Spins your sword for a short period of time, dealing damage to all targets around you New skill: Enrage - Temporarily increases your damage output New skill: Relentless Cry - Intimidate your enemies, confusing them for a short duration and recovering a percentage of your missing health Crusader's Courage: Now grants all party members 30 defense as well as 2.

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Trending with Friends Activity Feed g Register or sign in to start receiving activity updates from around Kongregate! Host Your Game on Kongregate An open platform for all web games! Find documentation and support to get you started. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! But, I think by Turn 4 , I have not made any serious errors. The huge-based model is 1 either too big to move around his own models, or 2 places itself at high-risk for my counter attack in subsequent turns.

But, one of it the specialties of the Judicator is shooting rockets at long-range, or the use of a medium-short range flamethrower. And, my friend uses these weapons with great efficiency, greatly enhanced by the abilities of a support piece, named Severius the variant 1 solo model. When I start seeing the bombs being thrown and the threat range the Judicator is able to execute on the table, I feel a lump in my throat.

It happens to the best of us maybe not so much to the veterans. In my effort to press my advantage in Turn 5, even after the rocket barrage my army endured, I had moved the rest of my force up the table to continue scoring victory points. But, in moving my army up I also expose my warcaster to more shooting. This is an error in misjudging the accuracy of his Judicator.

Issyria sits on a high defensive stat value, as well holding onto focus tokens which provided limited boosts to armor. Support pieces on the table, e. In every match, a set of simple rules act in synergy, turn-by-turn for each player.

To win, each player optimizes the tactical choices as they emerge. Do you place this model in this location, weighing the risk that it may have a chance to score versus dying to focused-fire? Game theory has been applied to contexts in war, business, and biology source. Terrific article, and it really sums up all I love about competitive wargaming. The best games are those between two friends of approximately equal skill. This site uses Akismet to reduce spam.



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