Do ps2 games have better graphics on ps3




















Our next port of call is Capcom's Maximo vs. It's an interesting game for a number of reasons - firstly because it's an offshoot of the classic Ghosts 'n' Goblins arcade franchise, and secondly because it runs at a locked 60 frames per second. After completing the initial level, Army of Zin gives the PS2's graphics core a decent workout with an entire level based around fiery, transparent effects - as good a test as any to see how well Sony's engineers managed to replicate the bandwidth and fill-rate monster that is the Graphics Synthesizer.

Unfortunately, our test wasn't perhaps as challenging as we might have envisaged it. Maximo vs. Army of Zin appears to run at a very low resolution in PS2 terms, which is almost certainly a contributory factor in towards the game's frame-rate being so silky smooth.

It's rare that we come up against a game that does indeed feature a locked 60FPS in the precise sense of the word, but based on these performance tests on the first couple of levels, Maximo vs.

Army of Zin appears to do the job quite nicely both on full hardware backwards compatibility and with the emulator. Army of Zin runs at a locked 60 frames per second on the emulator, producing an effect that's identical to the original disc running on a PS3 with full back-compat support.

Capcom's Maximo vs. Army of Zin offers full 60Hz gameplay both on full hardware backwards compatibility and via the new software-only emulator. Moving on, our final test is Rockstar's Max Payne - a game that the publisher has recently released for iOS and Android, enhanced above and beyond the initial PC release.

Pared down graphics, dire animation, awful frame-rate, borderline unplayable in many areas - Max Payne on PS2 is beyond redemption. As you'll see in the video below, in all the like-for-like sequences, the emulated game runs at a significant advantage over the boxed copy playing on actual PS2 hardware contained within our PlayStation 3 debugging station.

Max Payne runs with a completely unlocked frame-rate, and there seems to be little rhyme or reason as to when the next frame appears, resulting in a fundamentally broken, jerky game: laughable amounts of auto-aim are added to the basic gameplay simply to ensure that the player manages to hit the opposition.

It truly is that bad. Max Payne on PS2 is one of the worst games we've played in a long, long time and quite why it's in the 'classics' range is a complete mystery. But curiously we see improved performance on the emulator compared to the game running on a full hardware back-compat PlayStation 3.

We simply couldn't explain why the game was producing superior results via emulation than running on actual PS2 silicon, and there was the nagging thought that we were comparing the NTSC disc copy we owned with the PAL download from the PlayStation Store. So against all reason, in an exercise of colossal effrontery to the most basic notions of common sense, we took a visit to the US site and bought the game again.

NTSC download vs. NTSC disc produced an even wider gulf between the disc and download versions: a state of affairs we simply cannot explain - short of our PS3 debugging station actively rebelling against the horrors we were inflicting upon its hardware. However, a quick comparison in the performance profiles of the PAL and NTSC download versions did provide us with some useful data we can pass onto you: remember the bad old days when PAL games were bordered and ran slower than their NTSC counterparts?

This short analysis of the Max Payne intro demonstrates what actually happens during gameplay rather nicely. However, equally important is that when we see frame-rate drops, performance between the two versions equalises - so at least when PAL games aren't running at optimal speed, at least you're not being penalised still further.

PAL vs. If no 60Hz mode is available on a particular PS2 'classic' we strongly recommend sourcing the US version instead. We've seen something similar to this before.

Curiously though, in that case, the lower FPS limit actually served to all but remove screen-tear from the game. Regardless, our advice here is pretty clear.

Bearing in mind the issues with compatibility that have plagued the open source PCSX2 emulator over the years, along with the kind of PC horsepower required to run some games, we came away deeply impressed with the scale of the technical achievement here. Factoring out the SPUs for the moment, what we have here is a relatively poor 3.

The engineering effort to achieve the results here is quite phenomenal, and VF4 aside, we can't really complain about the performance of any of the games we tested. However, the scale of the accomplishment is not backed up by the end product. A total of just 74 games available on the EU PlayStation Store suggests one of two things: either the emulator only works on a small sub-set of the available PS2 catalogue which may explain why Sony doesn't restore backwards-compatibility for all disc games , or else publishers simply aren't interested in re-releasing their existing titles.

A publisher we spoke to told us that the process of getting these games onto the PSN isn't onerous at all - the original disc image is sent off to Sony, and apparently the platform holder handles everything from there. Bearing in mind that this is literally money for old rope, we can't quite understand why so few games are available - and the lack of support from Sony itself is puzzling.

We can probably expect that some titles are held back for the full HD remastering treatment, but it's difficult to believe that games like Gran Turismo 3 or its sequel would ever be re-released in that fashion. However, the real elephant in the room is the amount of money being charged for these games.

With more games and realistic prices, the PS2 Classics range could really be something worthwhile and valuable, but in the here and now, it comes across more as a missed opportunity - for both publishers and gamers alike.

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Study Guides. Trending Questions. What's the most outdated thing you still use today? Is it better to take a shower in the morning or at night? Lol, i'm mad? What, can you see my face as you read my post? Wow, AT must have implemented some new technology with facial motion tracking on my invisible, non-existing webcam. American Gunner Platinum Member. Aug 26, 2, 0 Dumac Diamond Member. Dec 31, 9, 1 0.

HybridSquirrel Diamond Member. Nov 20, 6, 2 American Gunner said:. This was my personal favorite from the resident Sony fanboy. Last edited: Oct 23, I'm wrong? OK Hey buddy, breaking news!!! Thanks for coming by. Because the sales of a game has anything at all to do with the graphics performance of a console. By your logic the Wii is more powerful than the PS3. I just thought it was funny that the title of the thread involves a Sony and Nintendo system.

It had nothing to do with the , but here you are making a broad generalization about how much better GT4 was compared to all racers on the , and the only thing you had to back it up is sales numbers.

Oct 19, 17, 3 It had nothing to do with the , but here you are making a broad generalization about hot much better GT4 was compared to all racers on the , and the only thing you had to back it up is sales numbers. Hell, I find it funny that he stated THEN he tries to back up his statement by showing shots from the photo-mode, which is the mode that renders the pictures after the fact You must log in or register to reply here.

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